The recent Day of the Devs digital showcase unveiled a number of intriguing upcoming titles, but one in particular has captured the imagination: UN:Me. Developed by Historia and Shueisha Games, this single-player experience appears to fuse together the oppressive atmosphere of a Silent Hill game with the suspicion-driven heart of Among Us.
"It's a unique experience where a young woman harboring several human souls inside her needs to flee from a labyrinth of the psyche," states producer Yasukazu Kawai.
In UN:Me, players take control of an unnamed heroine who appears to be of teenage years. Within her exist four distinct personas, all possessing unique fears and motivations. These entities can seize control spontaneously, unleashing their innermost phobias upon her without warning.
Based on showcased footage, much of the narrative unfolds within a creepy hospital, while other scenes show the protagonist navigating a abandoned chapel.
"What makes you afraid of? What makes you uneasy?" poses game director Shun Sasaki. "High places. Small rooms. Authority figures. Things that seem trivial to other people can activate something primal within us. This game delves into that idea — anxieties that are unique to each person."
The core mechanic revolves around managing whichever soul surfaces at a particular time. However, these identities will switch against your will during gameplay. While exploring, every persona's anxieties become exaggerated and attack the protagonist in succession. When the soul changes, so does the specific fear the player encounters.
Initially, UN:Me displays striking aesthetic parallels with the Silent Hill franchise. The hospital is populated by orderlies all sporting the identical visage, with disturbingly broad grins. Figures in the lobby have enormous blooms where their necks should be. Floral motifs are an ever-present theme, juxtaposing organic elegance with unnatural horror.
Yet, UN:Me introduces a unique mechanic. Players must determine which of the four entities haunting the protagonist is the "true" one. "Each of the personas asserts that the physical form is rightfully them," explains a developer. "During the game, you must determine who is authentic."
After a player have deduced a soul is fake, they are forced to destroy it. But, because each soul can lie or obfuscate the truth, it is very easy to choose incorrectly.
"Perhaps you've already eliminated the true [soul] with your own hands," the narration states. "The final entity remaining might be a fraud. Either way, your decisions are final."
UN:Me does not yet have a confirmed launch window, but it is available to wishlist on digital storefronts.
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