A core aspect of the charm within the Final Fantasy crossover collection for *Magic: The Gathering* lies in the way countless cards depict familiar narratives. Consider Tidus, Blitzball Star, which offers a snapshot of the protagonist at the very start of *Final Fantasy 10*: a renowned sports star whose key technique is a specialized shot that knocks a defender out of the way. The gameplay rules reflect this with subtlety. Such storytelling is widespread in the entire Final Fantasy offering, and not all joyful stories. Some act as poignant callbacks of sad moments fans still mull over to this day.
"Moving stories are a key element of the Final Fantasy legacy," noted a principal designer on the collaboration. "They created some overarching principles, but finally, it was mostly on a case-by-case basis."
Though the Zack Fair is not a tournament staple, it is one of the release's most refined pieces of storytelling by way of rules. It artfully echoes one of *Final Fantasy 7*'s most pivotal cinematic moments in spectacular fashion, all while leveraging some of the set's core mechanics. And although it steers clear of spoiling anything, those who know the story will quickly recognize the meaning embedded in it.
At a cost of one white mana (the alignment of protagonists) in this collection, Zack Fair enters with a starting stat line of 0/1 but comes into play with a +1/+1 counter. For the cost of one generic mana, you can destroy the card to bestow another unit you control indestructible and move all of Zack’s counters, plus an Equipment, onto that chosen creature.
This card portrays a moment FF fans are extremely know well, a moment that has been reimagined again and again — in the original *FF7*, *Crisis Core*, and even new versions in *FF7 Remake*. But somehow it lands with equal force here, conveyed completely through card abilities. Zack sacrifices himself to save Cloud, who then picks up the Buster Sword as his own.
Some necessary history, and consider this your *FF7* spoiler alert: Years before the primary events of the game, Zack and Cloud are severely injured after a clash with Sephiroth. Following years of testing, the friends manage to escape. The entire time, Cloud is delirious, but Zack vows to take care of his comrade. They finally reach the outskirts outside Midgar before Zack is gunned down by troops. Left behind, Cloud subsequently grabs Zack’s Buster Sword and assumes the identity of a first-class SOLDIER, leading directly into the start of *FF7*.
In a game, the rules in essence let you reenact this iconic sequence. The Buster Sword is featured as a powerful piece of gear in the collection that costs three mana and grants the wielding creature +3/+2. Thus, with an investment of six mana, you can make Zack into a respectable 4/6 with the Buster Sword wielded.
The Cloud Strife card also has clear interaction with the Buster Sword, letting you to look through your library for an equipment card. When used in tandem, these three cards unfold in this way: You play Zack, and he gains the +1/+1 counter. Then you summon Cloud to pull the Buster Sword out of your deck. Then you play and equip it to Zack.
Owing to the way Zack’s sacrifice ability is worded, you can actually use it in the middle of battle, meaning you can “block” an assault and trigger it to negate the attack altogether. So you can make this play at any time, moving the +1/+1 counter *and* the Buster Sword to Cloud. He is transformed into a formidable 6/4 that, every time he deals combat damage a player, lets you pull extra cards and cast two cards without paying their mana cost. This is just the kind of interaction meant when talking about “emotional resonance” — not spoiling the scene, but letting the card design evoke the memory.
And the flavor here is oh-so-delicious, and it reaches further than just Zack and Cloud. The Jenova, Ancient Calamity appears in the set as a creature that, at the start of combat, puts a number of +1/+1 counters on a chosen creature, which also becomes a Mutant. This sort of implies that Zack’s initial +1/+1 token is, in a way, the SOLDIER enhancement he underwent, which included modification with Jenova cells. This is a subtle connection, but one that implicitly ties the entire SOLDIER program to the +1/+1 counter theme in the set.
This design does not depict his death, or Cloud’s confusion, or the memorable cliff where it happens. It doesn't have to. *Magic* allows you to relive the legacy personally. You make the sacrifice. You pass the sword on. And for a fleeting moment, while playing a trading card game, you remember why *Final Fantasy 7* remains the most beloved game in the saga ever made.
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